I got a new release of PyBu done. 0.1.3 has support for alarms. Grab it at the usual place. I fixed some bugs and updated the example.
Well, wish me luck. I leave on a canoeing trip tomorrow. So no releases for at least a week and a half, maybe two.
Wednesday, July 16, 2008
Monday, July 14, 2008
PyBu 0.1.2 - almost alpha
I seem to program more than dream, because 2/3 of my posts here are about programming. I released PyBu v1.2 today. It seems not testing code comes back and bites you sometimes. My collision testing was really collision testing, I found out. But, I fixed that, so I might actually get to add some new stuff next release. I spent all the time I wasn't working (well, wasn't at work), on PyBu. And I ate. That's always useful,... and delicious.
Man, I'm tired. Why do I always do this at night.
I still need to find good code names...
Roadmap!:
0.2: complete object and collision functions
0.3: good sound
0.4: alarms and advanced sound
0.5: other things
>= 0.6: GUI (and whatever else comes up)
Man, I'm tired. Why do I always do this at night.
I still need to find good code names...
Roadmap!:
0.2: complete object and collision functions
0.3: good sound
0.4: alarms and advanced sound
0.5: other things
>= 0.6: GUI (and whatever else comes up)
Saturday, July 12, 2008
Pre-pre-pre (you get the point) Alpha of PyBu Released!
Wooo, I got a project I was working on to actually run. I call it the pyGame Builder or PyBu for short. It uses pygame. It was inspired by Game Maker. Right now it doesn't even deserved to be called an alpha release, but none the less, I am proud of it. I included a demo. It's the Sprite logo, and it moves up and down by use of the arrow keys. And it's not a very good up and down either. You'll need python and pygame installed if you want to try it. Perhaps later I'll post a screen shot of the demo. I also need to decide a code name for the release: all good projects have code names. Hmmm.......
You can go grab the code over at the project page at google. I also have a very lame wiki page up there. My example and source code are at least 10x better at explaining things (which is saying something, giving the massive lack of internal documentation), but it'll get better over time. Oh, and there's no gui to it. Have fun if you actually want to use it. Later (read: Monday) I'll make a pygame page for it. Now to go add this blog to the links in google code....
Doing something like this is actually quite satisfying....
I should really put more effort into my blog posts.
Oh well.
You can go grab the code over at the project page at google. I also have a very lame wiki page up there. My example and source code are at least 10x better at explaining things (which is saying something, giving the massive lack of internal documentation), but it'll get better over time. Oh, and there's no gui to it. Have fun if you actually want to use it. Later (read: Monday) I'll make a pygame page for it. Now to go add this blog to the links in google code....
Doing something like this is actually quite satisfying....
I should really put more effort into my blog posts.
Oh well.
Thursday, July 10, 2008
Wooo! First Post
Well, really, my first post should be about me. But, since I spent so much time trying to come up with a good url, it's already after 10:30, and I'm tired. So to sum it up, I'm going to post about my dreams (night time ones) and about programming. Perhaps I'll post other things as well, but I'm lazy.
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